This week our goal was to beef up the first boss experience by adding new attacks and polishing what’s already there. Apart of that dealt with how the boss gives and receives damage, which caused a lot of bugs/issues with all the colliders on the boss.
We’ve done a lot of debugging to try to get everything to play nice, but in the end this problem has set us back a couple of dev days. However, I’m confidence we can make up the time in the coming week.
– Zach Lead Engineer