Updates! 3/4/14

Standard

Hey all, we’ve been working hard (despite being on spring break!) and have more updates for you! We’ve gotten more art done, created a lot more assets (visual and otherwise), and began working on the finalized level structure of the game (so it’s not a series of empty rectangles like the first playtest demo). We’ve also begun finalizing our NPC system and reworking existing systems (combat, etc) to work with suggestions from our playtesting session. Since the whole group won’t be here for break, the work breakdown is a little uneven this week but don’t worry! It just means we’re working as hard as we can with the availability we have.

 

Zach

  • Refactor existing systems for dynamic and improved behavior

Duncan

  • Finish NPC system in its entirety
  • Refactor existing systems

Chris

  • Create scene level structure of full game
  • Implement level design for early and mid-game levels
  • Create more art assets for new level elements
  • Streamline file structure for game assets
  • Coordinate between external art and audio members
  • Refactor existing systems to address criticisms in playtesting feedback
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s